E3Expo ’98 Draws 41,300 Industry Professionals To Atlanta

ATLANTA, GA – JUNE 1, 1998 – As the computer and video industry celebrates a 38 percent sales growth and an expanded market for interactive entertainment titles, E3Expo '98 drew 41,300 industry professionals from 80 countries around the world to this annual industry focal point, held here last week.

Approximately 1,600 new titles for the video game console, PC, Internet or DVD platforms were introduced this year by 440 exhibiting companies. "E3Expo 1998's enormous turn-out confirms the PC and video game industry's status as a leading global entertainment industry and the fastest growing segment of the overall American entertainment industry," said Douglas Lowenstein, president of the Interactive Digital Software Association (IDSA), which owns the show.

"We look forward to the show's successful return on May 13 to 15, 1999, to its birthplace, Los Angeles, California."

Attendees crowded hallways during the show's three day run at the Georgia World Congress Center. This year's E3Expo covered 534,000 square feet. International attendance also grew to more than 7400 people, representing 80 different countries.

The world's largest trade event exclusively dedicated to showcasing interactive entertainment, educational software and related products, E3Expo will return to an expanded Los Angeles Convention Center in May 1999. E3Expo is wholly owned by the Interactive Digital Software Association (IDSA) and operated by IDG World Expo and IDG Expo Management Company. IDG World Expo is a subsidiary of International Data Group, Inc., the world's leading IT media, research and exposition company. IDG Expo Management Company is a premium provider of information events which shape the agenda of the Information Technology business.

The Interactive Digital Software Association (IDSA) is the only U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish video and computer games for video game consoles, personal computers, and the Internet. The Association's members include the world's leading interactive entertainment software publishers, representing more than 85 percent of the U.S. market. For more information about E3, please visit


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